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Issue 573

Articles

Apple’s unrivalled commitment to excellence is fading – a designer explains why
Apple opted to throw away many of the interactions that its users had spent years ingraining into their motor functions.

Usability, Accessibility, and Inclusivity
Usability, accessibility, and inclusivity are different concepts that work together to create good design.

Agent Orchestration UI
Orchestration is a another opportunity for new AI products and UI solutions.

AI-Moderated Interviews: If, When, and How to Use Them
AI interviews offer faster feedback at scale, but they’re not a replacement for in-depth, human-led semistructured interviews.

Designing AR that listens: a longer tale from the camera front lines
Lessons learned designing for augmented reality.

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Tools and Resources

Accessibility For Everyone
The book about accessibility best practices is now free for everyone online.

Think Outside of the Box—with Claude and FigJam
You can now create AI-generated FigJam diagrams with Claude and FigJam.

9 Reasons to Choose Sketch as Your Design Tool in 2026
If you’re thinking of switching up your design tool, Sketch would like to reintroduce themselves.

Keyviz
A free and open-source tool to visualize your keystrokes and mouse actions.

UX Portfolio

Amelia Wattenberger
Amelia is a Principal Research Engineer exploring novel UIs + playing with ML on a tiny R&D team within GitHub.

Last But Not Least

The limits of imperfection as a design strategy
What does “analogue” actually mean when most things are made, shared, and consumed digitally?

“If the goal is to prove something wasn’t made by AI, faking ‘realness’ on a computer doesn’t really get us anywhere new.”
— Elizabeth Goodspeed

Thanks to this issue’s sponsor:

Interaction Design Foundation