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Issue 237

Articles

Making more informed design judgements
If we want to be better designers we must learn to see from perspectives that are not our own.

When building new products goes wrong
Working on a project that didn’t have its intended impact.

Abstracting the Microsoft Outlook Design Process
How Abstract improved file organization and collaboration in Microsoft’s design team

Dealing with deadlines as a designer
Stop setting up ridiculous deadlines for your next product design with some hacks, if you’ve already set one.

Tesla’s Touchscreen UI: A Case Study of Car-Dashboard User Interface
Vehicle controls should be easily accessible and require minimum attention from drivers, while driving-related information should be displayed clearly and understandably.

Making the Case for Accessibility
How to convince your team to invest in more accessible design. Also check out Accessible Icon Buttons

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Tools and Resources

Sketch 55
The newest update to Sketch brings Smart Distribute and ability to create new layers from SVG code.

Undesign
Free design tools and resources for your projects.

Projector
A set of collaborative, creative tools for visual storytelling.

Eyelet
Create interactive product tours without code.

PixelSnap 2
The fastest tool for measuring anything on your screen.

Media

Design Animation Handbook
Learn how you can use animation to demonstrate abstract concepts, make products feel more life-like, and instill more emotion into digital experiences.

UX Portfolio

Ashish Durgude
Ashish is a UX Designer at Red Hat.

Last But Not Least

The world needs a tech diet; here is how designers can help
It’s time we bridge the gap between feel-good Design & Ethics panels and the work we do every day as digital product designers.

“Look at usual things with unusual eyes.”
— Vico Magistretti

Thanks to this issue’s sponsor:
Interaction Design Foundation