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Issue 56


Fast Path to a Great UX โ€” Increased Exposure Hours
Jared Spool writes there is a direct correlation between the time team’s are exposed to real users interacting with their design and the improvements in the designs that team produces.

User Testing as a Design Driver
The lead designer from Looksery (acquired by SnapChat) explains how user testing led to the creation of an app people can’t get enough of.

A UX Legend On The Much-Rumored Death Of The Design Firm
Alan Cooper argues that independent UX consultants offer a perspective you can’t buy.

Your UI isnโ€™t a Disney Movie
Animation in UI can get in the way of the end user but here are a few scenarios that would benefit from considered use of animation.

How to Run an Unmoderated Remote Usability Test
A look at some of the basics of running unmoderated remote usability tests.

Behind the Wheel with Product and UX
Four things UX needs to know about product management.

Tools & Resources

Project Comet
One UX design tool to rule them all? Design and prototoype websites and apps with this all-in-one tool. It looks like it has a lot of potential.

Facebook Design Resources
A collection of free resources made by designers at Facebook including an iOS 9 template for both Photoshop and Sketch.

Tools That Help Inform Design Decisions
The tools and services Lee Monroe uses to gather information and help inform design decisions.

tvOS HIG: Too Long; Didn’t Read
Cliff notes version of the Apple TV human interface guidelines.

Essential Sketch Plugins for Designers
A curated list by Meng To of plugins to boost productivity in Sketch.


Project Comet with Talin Wadsworth & Terry White
A live demonstration of Project Comet from Adobe Max 2015.

VR Interface Design Pre-Visualisation Methods
A few beginning design considerations when designing for virtual reality.

UX Portfolios

Joel Califa
Joel is a Product Design Lead at DigitalOcean. His portfolio features text heavy case studies that provide insight into his thought process.

Last But Not Least

100 Days UI
Daily UI elements for 100 days straight.

“People ignore design that ignores people.”
— Frank Chimero

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