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Issue 542

Articles

The Best Interfaces We Never Built
Five fictional interface concepts that could reshape how humans and machines interact.

Liquid Glass
Liquid glass in iOS 26 raises important questions about alignment, purpose, and whether the design system still reflects the same foundational thinking that defined Apple’s past.

Bill Atkinson’s 10 Rules for Making Interfaces More Human
The Apple pioneer whose QuickDraw and HyperCard programs made the Macintosh intuitive enough for nearly anyone to use.

The Hamburger-Menu Icon Today: Is it Recognizable?
Hamburger menus are a more familiar pattern today than 10 years ago, but the same old best practices for hidden navigation still apply.

Agent Management Interface Patterns
As an increasing number of AI applications evolve to agents doing work for people, agent management becomes a critical part of these product’s design.

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Tools and Resources

Design Beyond Barriers
A guide that answers all your burning questions about accessibility.

iOS 26 Design Resources
Apple has posted a Sketch library and App Icon Template for iOS 26.

UI.live
Share and discover top design work

Flowstep
Your AI design assistant, transforming simple text prompts into UI designs, wireframes, and flows.

Obra Icons
A simple, consistent set of icons, perfect for user interfaces.

UX Portfolio

Aritro Paul
Aritro is a Product Designer at Autopilot.

Last But Not Least

Where should AI sit in your UI?
Mapping emerging AI UI patterns and how spatial UI choices shape AI experiences.

“I’m not interested in pleasing color; I’m interested in exact color.”
— Bill Atkinson

Thanks to this issue’s sponsor:

Interaction Design Foundation