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Issue 413

Articles

Ballet dancers and shot putters
Why design isn’t always creative, and why that isn’t always a bad thing.

How we designed our user onboarding flow at Knock
How Knock designed their onboarding experience to help teams get started in as quickly as possible.

Becoming a customer-centric product leader
Investing in a culture of research and design gives a clearer direction, accelerates you as a product leader, and has a great proven ROI.

Transactional Notifications: Their Characteristics and When to Use Them
Notifications differ from emails because users expect them to be more concise, timelier, and only for urgent content.

Sponsor

Disco Conf 2022 by Maze WrappedRead about everything that happened at Disco Conf 2022, including product announcements, expert-led presentations, and community reactions for navigating product through a research-fueled lens. Learn more

Tools and Resources

Classic HCI demos
A curated collection of HCI demo videos produced during the golden age from 1983-2002.

Design Systems: Useful Examples and Resources
Interesting design systems and their features, as well as resources for building a successful system that works well for you and your team.

Calendar UI design – Date picker best practices & inspiration
Calendars and date pickers use cases, anatomy, and samples.

Research Bookmark
UX Research-related information and resources.

Frontitude
One place for your product copy from design to production.

UX Portfolio

Floris Verloop
Floris is a designer at Framer.

UX Job

Senior Product Designer @ Mosaic (Remote)
Mosaic is looking for a Senior Product Designer who is passionate about changing the way we build places and making them feel beautiful, sustainable, connected, and alive.


Want to feature a job here? Check out my UX job board

Looking to find your next UX gig? Join my UX talent collective

Last But Not Least

Feedback and Design
Shed the negative associations. Embrace feedback for what it is: core to skillful action and good design.

“Users are not always logical, at least not on the surface. To be a great designer you need to look a little deeper into how people think and act.”
— Susan Dray

Thanks to this issue’s sponsor:

Maze