Mission Accomplished? The Hard Work of Design Is Still Ahead of Us
As a designer, the interesting companies you can work for are those who aren’t known for good design.
Note-taking: a neglected yet powerful research practice
Understanding the benefits of notetaking and contributing to research by taking effective notes.
Remote Moderated Usability Tests: How to Do Them
The key to good remote moderated testing is to be thoroughly prepared and organized.
How To Succeed In Wireframe Design
What wireframes are, why we need to design them, how to get the most out of them, and how to take it to the next level.
Floating Action Buttons: Bottom Right or Bottom Left?
Understanding how the placement of the FAB affects the experience.
4 Ways To Communicate the Visibility of System Status in UI
Four visual feedback methods you can use to communicate the system status.
Land A UX Job On Vettery
Vettery is an online hiring marketplace that is changing the way people hire and get hired. We use machine learning and real-time data to match talented job-seekers with inspiring companies. Our goal is to enrich and automate the recruiting process, make hiring more rewarding for everyone.
This content is sponsored via Syndicate Ads.
Tools and Resources
A curated list of tools in one place to help designers.
UI Doc Kit for Sketch and Figma
Free kit to improve your UX/UI workflow in Sketch AND Figma.
Dark Mode Design
Showcasing the most beautifully designed dark mode websites.
Trust-building in a remote environment with Mia Blume
Micromanagement is the killer of good work relationships and a major hurdle to productivity and empowerment.
Design for Business Impact virtual speaker series
Design leaders from Dropbox and Pinterest chat on May 6th about how to use design as a strategic lever for business impact.
Bryn is a London based product designer for digital bank Monzo.
Lacey is a user researcher and designer who works to facilitate communication between customers and companies.
Last But Not Least
A New Concept for Usable Touch Interaction in Cars
Is it possible to create an in-car experience that has no physical controls and is usable at the same time?
““Design isn’t about making something look better, it’s about moving someone to action.”
— Hillman Curtis