No spam! Unsubscribe at any time.

Issue 160


Making up metaphors
How metaphors can make or break your designs.

Pens, Process, Product
Top seven reasons for sketching in UX.

Powerful Start in Sketch
Strong foundations for your Sketch Workflow.

Shapes of UX designer
Reflecting on your design strenghts and weaknesses is something we could all benefit from time to time.

What the Failure of New Coke Can Teach Us About User Research And Design
We need to be conscious of the way we design and run user research sessions and the way we interpret the results to take real-life behavior into account.

Mixed Reality User Flows: A New Kind of Template
The standard web/mobile user flow doesn’t work very well when designing for mixed reality.

Tools and Resources

An Event Apart San Francisco 2017
Articles, links, and tools from the event.

Devices – Facebook Design
The Apple iPhone X and 8, Google Pixel 2 and 2 XL, and Samsung Galaxy S8 are now available.


Adobe MAX
Watch MAX 2017 keynotes and conference sessions.

Web Typography: Designing Tables to be Read, Not Looked At
An excerpt from Richard Rutter’s new book, Web Typography on designing tables.

Defining our Design Process – The Design Review Podcast
Chris and Jon talk about defining an effective process.

Mia Blume – DesignBetter Podcast
Mia shares what it was like stepping away from daily design work to lead and how being a designer ultimately made her a more effective manager.

UX Portfolio

Liz Wells
Liz Wells is a user experience designer in Brooklyn, New York who shows her work from early sketches to final product.

Last But Not Least

USS McCain collision ultimately caused by UI confusion
This is why design jobs exist.

“Design is more than designers.”
— Kate Aronowitz