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Issue 142


Articles

UX is Grounded in Rationale, not Design
Don’t make design decisions early in your process without knowing what you are trying to design, who you are designing for and how are you going to get there.

Stop Designing For Yourself
If you don’t know what jobs your customers are trying to get done with using your product, then for whom is it designed?

UX Research: Stop the Objections!
User research will happen with or without you. You can’t choose not to user test.

How To Make Use Of Weekly Design Meetings
How to make sure there’s enough routines in your team’s communication to facilitate learning.

Don’t Use Split Buttons for Navigation Menus
Challenges and solutions for replicating menu on hover and category landing page on touchscreens.

Inline validation is problematic
A look into the many problems caused by inline validation.

Tools & Resources

Sound Kit for Prototypes
A collection of interaction sounds for prototypes. For more, check out How to enhance mobile interactions with sound design.

Animated Vector Icons by Icons8
A set of animated icons + code to insert them into the webpages

How PayPal Onboards New Users
A look into how the PayPal mobile app welcomes new users.

Media

Nick Finck – User Defenders
Nick Finck talks about the value of mentoring other designers, the future of UX, and to find the interesection between users, business, and tech.

UX Portfolio

Christine Chun
Christine is a UX designer who landed a job in UX with no degree or work experience.

Last But Not Least

10 Top Designers On The iPhone’s Real Legacy
What the world’s top designers thought of the original iPhone.

“Sometimes too much intent destroys the genius of the accidental.”
— James Jean