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Issue 135


Can Digital Products Be Timeless?
A constantly evolving internet is the reason timelessness in digital design is so rare but that doesn’t mean it’s not possible.

6 storytelling principles to improve your UX
Applying storytelling techniques and methods help your UX Design and the process.

Design principle: IKEA effect
How to make people love the product by focusing on the journey.

I Got Rejected by Apple Music… So I Redesigned It
A case study on how to improve Apple Music.

Should Designers Code?
Alan Cooper, the “Father of Visual Basic” looks into a common debate in our industry.


Great user experience begins with design
Great design is the foundation of a powerful user experience. And your customers have high expectations for both. Check out the infographic for key insights on mobile design and how keeping your focus on the customer will help you deliver great experiences.

This content is sponsored via Syndicate Ads.

Tools & Resources

Design Better Data Tables
A list of design structures, interaction patterns, and techniques to help you design better data tables.

9 Job Boards to Find Your Next UX Gig
A list of UX job boards to help find your next UX job.

Flexible project boards for designers and creators.

A limitless presentation tool for designers

Fluent Design System
Microsoft has a new design system for the complex world.


All the slides (and more) from the 2017 IA Summit
Links to session slides and notes, posters from the poster session, and photos from the conference.

Dropbox’s John Saito – Inside Intercom Podcast
John Saito talks about the role of writing in experience design.

How to Get Hired, with Jared Spool – Presentable Podcast
Why most companies are terrible at hiring for design jobs, and what designers can do to take control of their careers and attract meaningful work.

The Tragic Design Book
Tragic Design examines real case studies that show how certain design choices adversely affected users.

Umami Talk with Tim Van Damme
The Head of Design at Abstract talks about his career path and advice for other designers.

UX Portfolio

Nick Jones
Nick uses an experimental portfolio as a glimpse to the way he designs.

Last But Not Least

What Designers Can Learn From The Legend of Zelda
Design with constraints and validate your ideas quickly with a prototype.

“The design process is weird and complicated because it involves people, who are weird and complicated.”
— Mark Boulton

Thanks to this issue’s sponsors: