Fingers, Thumbs, and People
10 distinct guidelines for touchscreen design based on interrelated interactions, ergonomics considerations, and human behaviors.
Functional Animation In UX Design
Nine guiding principles for functional animation – a design concept that supports the solution we are trying to convey.
Don’t Prioritize Efficiency Over Expectations
Features meant to increase user efficiency by reducing steps can end up hurting users if they do not conform to existing mental models and expectations based on past experiences.
Conducting an Interface Inventory
A 5-step guide to conducting an interface inventory – a critical first step for establishing an effective interface design system.
Practicing Empathy With Teams
Empathy in UX design is crucial but it is just as important for us to have empathy when interact with our team members.
Why “Mobile First” May Already Be Outdated
Instead of designing for mobile first, think about what are your user’s goals and what screen is best suited to complete those goals.
Learn UX Design, In 8 Weeks, With A Mentor
Build your UX Design portfolio by working on projects. Learn design thinking, user research, content strategy, and prototyping with 1-on-1 mentorship from designers from Stanford d.School, Pearson, Adobe, and Thoughtworks.
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Tools & Resources
Think Kit by FiftyThree
Mobile whiteboarding at the speed of thought. Looks to be a great tool for quick wireframing and sketching.
A qualitative research tool by Optimal Workshop that improves the traceability of your research, the discovery of patterns and themes, and the effectiveness of your team.
Fake It Make It: How to Make an App Prototype in 3 Hours (Kindle – $2.99)
How to use Keynote or PowerPoint to prototype and validate your app ideas in 3 hours or less.
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Last But Not Least
Try and guess the colors as fast as possible.
“I’m very font of you because you’re just my type.”