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Issue 328

Articles

Pictures of websites
Embrace the pictures. Draw lots. Figure out what job each does, and make them better.

UI & UX Micro-Tips: Volume Three
Tips that can, with little effort, help improve both your designs, and the user experience.

The Rise of Touch Screens in Cars Explained
Touch screens in cars are not the problem per se, but car companies’ design execution is. 

Are You a Self-Limiting Designer?
For many designers there is a a bright yellow line between work they think counts as design and work that doesn’t.

A Pioneer of Digital Design Looks Back on a Defining Era
Loretta Staples, a U.I. designer in the 1980s and ’90s, had a front-row seat to the rise of personal computing.

What does simple design really mean?
Starting your design system from the right place.

Tools and Resources

The Designer’s Journey
A growing list of 1000+ goals and achievements for designers of all experience levels, disciplines, and career phases to accomplish.

Spline
Design tool for 3D web experiences.

Inside Facebook Reality Labs: Wrist-based interaction for the next computing platform
Wrist-based sensors that let you control devices using the same electrical motor nerve signals you use to move your hands.

Blobs
Generate beautiful blobs for your design.

Printables
Free printable templates for your mobile sketching.

UX Portfolio

Agnes Lam
Agnes is a budding UX designer in Singapore.

Last But Not Least

California bans ‘dark patterns’ that trick users into giving away their personal data
California this week announced that it is banning the use of dark patterns that stop users from opting out of the sale of their personal data.

“The key to great ideas is not having them, it is executing them. And great ideas come from problems. As designers we call problems, briefs and we call reactions to problems, concepts.”
— Kate Moross