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Issue 269

Articles

Pet peeves of a designer: 8 things you should probably stop doing
A few observations of some common design flaws to help accelerate your design design process.

The Possibilities of “And” — Prioritizing Usability Alongside Feature Growth
The possibility of having a product where the ease of use is equally weighted with a powerful set of features.

Designers vs. project managers
Working better with project managers requires being better at project management yourself.

Just-Right Personas: How to Choose the Scope of Your Personas
Know the tradeoffs of structuring your personas’ scope based on what you are trying to achieve.

Why design systems fail and how to make them work in 2020
Improving the bridge between design and development, but without the complexity of automation and the urge to cut down on time.

Sponsor

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Vettery is an online hiring marketplace that is changing the way people hire and get hired. We use machine learning and real-time data to match talented job-seekers with inspiring companies. Our goal is to enrich and automate the recruiting process, make hiring more rewarding for everyone.

This content is sponsored via Syndicate Ads.

Tools and Resources

Design System Checklist
An open-source checklist to help you plan, build and grow your design system.

The Design Squiggle
The Design Squiggle is a simple illustration of the design process. Available as a free download.

Media

Problems with Agile UX — Users Know Podcast
How hard it is to design things in environments that say they’re agile but probably aren’t.

Web vs Product Design – Design Details
The difference between web and product design, collaborating with print designers, and what it takes to become a unicorn in 2020.

UX Portfolio

Jonnie Hallman
Jonnie Hallman is a designer and developer based in Brooklyn, working at Stripe.

Last But Not Least

Criteria for good data visualization, according to design and statistics
Intentionally imperfect chart-making underscores the importance of friction to invite participation, curiosity, and engagement.

“A leader is one who knows the way, goes the way, and shows the way.”
— John C. Maxwell

Thanks to this issue’s sponsor:
Vettery