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Issue 211

Articles

Gamification: A guide for designers to a misunderstood concept
How to build a gamification system the right way.

WAYWO. Because work doesnā€™t have to be polished to be shared.
How Deliveroo’s design team informally shares what everyone is actually working on right now.

Thereā€™s no ā€œIā€ in feedback
How and why you should treat feedback as a teamĀ sport.

Things I learned from working at Shopify
A designer’s learnings and insights working at Shopify.

Donā€™t @ me
What UX designers can apply to notification design tactics to redefine the state of alert.

Listening to user feedback
Learning how to make the most of our customers’ requests and feedback.

Kill Your Personas
How persona spectrums champion real userĀ needs.

Balancing Creativity and Usability
A short comment on ā€œWhy Do All Websites Look theĀ Same?ā€

Tools and Resources

Flowkit
User flow library for Figma and Sketch.

Palx
An automatic UI color palette generator.

Media

Master Product Design at Scale
A design systems master class taught by the most influential thinkers in the field.

Becca Kennedy – User Defenders Podcast
Becca Kennedy teaches us how to do UX research on a budget.

UX Portfolio

Adithya Holehonnur
Adi is a software engineer turned designer working for Honeywell.

Last But Not Least

Re:Birth
Modern apps and sites reimagined as vintage gadgets.

“Confusion and clutter are the failure of design, not the attributes of information.”
— Edward R. Tufte