The Art & Science of Design
It’s important for designers to continue to integrate subjective and objective elements to remain relevant and effective.
Product visioning through storytelling
A process and storytelling framework to bring a vision to life.
User-Feedback Requests: 5 Guidelines
Surveys asking users to give feedback during or after an interaction should not interrupt the users’ task.
Customers are not there to drive decisions about your product, but to validate yours
Research is meant to give you enough cues so that you know what has to be done.
Figma + Zepln Plugin
So Figma is pretty powerful for designers. But Figma + Zeplin? Now we’re talking superpowers for the whole team.
Tools and Resources
A Comprehensive Checklist For Running Design Workshops
A checklist with everything you need to keep in mind when running a workshop.
Figma – Little Big Updates
32 little updates that make a big impact.
Design faster and expand your 3d creative process with AI.
Building a Bridge with Design Kit
The story of the Material 3 Design Kit, by way of an unconventional use of Figma’s prototyping feature.
Diana is an interaction designer based in LA.
Last But Not Least
5 lesser-known spacing tips for product designers
Tips to give your UI objects some well-deserved space .
“If you want to build a ship, don’t drum up the men to gather wood, divide the work, and give orders. Instead, teach them to yearn for the vast and endless sea.”
— Antoine de Saint-Exupéry
Thanks to this issue’s sponsor: