Hi there. I’m starting a new initiative to help companies fill their open UX roles and for you to find your next dream gig.
Sign up to be part of my talent collective, a collection of amazing designers I’ll be connecting to companies hiring. It’s free and you can be public or anonymous. Just like this newsletter, I’ll be curating the list of companies and people. Spots are limited, so apply now.
Design beyond deliverables
Shape meaningful conversations around early-stage design, and get better feedback.
Confirmation Bias in UX
People tend to prefer information that confirms their existing beliefs and to undervalue information that contradicts their beliefs.
Design Dependencies & Reusable Flows in Figma
Modular flows that can be shared and reused across teams.
Design maturity isn’t just about knowing which branches to kill, and which to zoom in on. It’s about knowing when to zoom out.
A Designer’s Guide to Documenting Accessibility & User Interactions
How designers can document different aspects of accessibility and user interactions requirements, to build better more inclusive products.
2 Easy Ways Design Teams Can Collect User Feedback on Their Own
How to use unmoderated testing and in-product feedback to get product design insights.
The best product experiences are customer-led
Reveall is a customer insights hub that helps UX and product teams rally around the customer and turn their research and insights into great product experiences. Share findings and reports, collaborate on insights and map your customer journey with Reveall.
Tools and Resources
Bite-sized overview, tips, and update videos covering Framer Sites.
Examples of Participant Recruiting Pages
Examples of how companies invite people to join their internal panels for upcoming research studies.
Create interactive user flow diagrams with new features to boost collaboration.
FigJam for iPad
Start ideating, sketching, and collaborating with your team in FigJam on iPad.
Build user journey maps for free.
Yeonjin is an Interaction Design studying at Carnegie Mellon University’s School of Design.
Executive Director, Product Design – New York Times (NY, Remote)
The New York Times is looking for an Executive Design Director for Games to support its growing and expanding Games subscription business.
Last But Not Least
Honest UX Portfolio
What an honest Product Design portfolio would look like.
“Good design, at least part of the time, includes the criterion of being direct in relation to the problem at hand – not obscure, trendy, or stylish.”
— Ivan Chermayeff
Thanks to this issue’s sponsor: