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Issue 162

Articles

The Most Important Rule in UX Design that Everyone Breaks
Miller’s Law of the magical number seven, plus or minus two.

What makes a good design principle?
A set of criteria for what exactly a good design principle is.

The pen is mightier than the laptop
Ditch the computer and break out the paper for more effective, interesting, and visually stimulating note-taking.

How to Stop UX Research being a Blocker
How to fit research into agile teams.

Remove the legend to become one
Helpful tips on displaying quantitative information in a line graph.

Sponsor

25% Off Online UX Design Courses Before 2018
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Invest in yourself before 2018 and enjoy 25% off their annual membership

Tools and Resources

Avataaars
Create avatar illustrations in Sketch App with this free library. Combine clothes, hair, emotions, accesories, and colors.

UX Sales Deck
52 Cards designed to help you convince your team how important user experience truly is.

Flowkit for Sketch
Sketch library for user flows/content maps/annotations.

Pixelboard
Collaborative whiteboarding for iPad.

Plant Beta
Version control app and plugin for Sketch.

FlowMapp
UX planning tool for creating a visual sitemap.

Media

THE LOOP: a documentary on IBM design thinking
A documentary about IBM’s inspirational journey to adopt design thinking and transform business outcomes throughout the company.

Luke Wroblewski Conversions @ Google November 2017
The extended version of Luke’s newest talk on the past ten years & future of mobile design.

Mental Models with Indi Young — Mixed Methods Podcast
Indi shares her knowledge on co-founding Adaptive Path and the conception of mental model diagrams.

This is HCD
A human centered design podcast.

UX Portfolio

Helen Tran
Helen is a Product Designer in Toronto that redesigned her portfolio with updated case studies and to accommodate for her writings and press mentions.

Last But Not Least

The Simple Idea That Drives Creativity At Amazon, Airbnb, And Dell
Embrace creativity in small teams so they can gain autonomy and control into their creative work.

“To find ideas, find problems. To find problems, talk to people.”
— Julie Zhou

Thanks to this issue’s sponsor:
Interaction Design Foundation